public class BattleHandler extends Object
boolean
canRun
Companion[]
comps
Enemy[]
enArchive
ens
Player
player
BattleHandler()
void
startBattle(boolean canRun, Enemy... en)
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
public Enemy[] ens
public Player player
public Companion[] comps
public Enemy[] enArchive
public boolean canRun
public BattleHandler()
public void startBattle(boolean canRun, Enemy... en)
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